About Ginger Root Alley
The old town is a maze of narrow, cosy alleys where the shade is deep and warm lamplight pools on the steps. Steam puffs from tea houses, a kettle whistles in a back room and footsteps echo off the brick walls. The music is clarinet and plucked strings, curious and a little sneaky, as if the alley is keeping a secret.
Tall, narrow shophouses of two or three floors lean over the street, with copper signs, dark wooden shutters and stairs squeezed in between. Herb bundles, jars, kettles and barrels of roots crowd the doorways, and rain chains hang from the roofs. Potted plants and climbing vines soften the old brick. You pass the Teapot Sign, Cat Alley, the Kettle Market and the Stair Fountain.
On Mom's list
Mom sends you here when someone at home needs looking after. Her list is ginger, medicine and tea, the things for a warm cup and a quick recovery. On level 125 it is Mom's birthday again, with a ribbon on the level card. Every map here ends at the Apothecary Tower, the herb shop the whole town visits. A cup of ginger tea is never far away.
Tip
All of Ginger Root Alley comes after level 15, so every level has at least one tall obstacle: a crate pile or a goods cart taller than the child. You can change lane, or jump twice to flip right over it. The game reminds you once, the first time you meet one. Start the second jump near the top of the first.
What it looks like
Narrow shophouses of two and three floors with signs, and stairs squeezed between them. Old brick and plaster, dark wood shutters and copper signs.
Trees and ground
Potted plants, climbing vines and a small courtyard tree. You run on worn stone steps with dark mortar and moss.
Music and sounds
Clarinet and pizzicato strings, curious and a little sneaky. Wind chimes, a kettle whistling and footsteps echoing off the walls.
The finale landmark: Apothecary Tower
Each map here ends at the Apothecary Tower, the herb shop everyone visits when they feel unwell.