
Rice Sack Mill · Supper Errand
The Supper Errand runs from golden hour into dusk. Windows start to glow, the street lamps come on and the smell of dinner drifts out of the houses. The warm low light makes this the cosiest round to play, with long golden shadows at the market and over the paddies at the mill.
These are levels 401 to 600, the third visit to all ten neighbourhoods. Running at dusk changes how things look and sound, not how they play: every obstacle, item and speed is set by the level. When you get home, the result card shows what Mom is cooking tonight with the shopping you brought.
Barrels are the trick to learn here. A barrel waits on the road, then rolls toward you once you are about 45 metres away. Do not wait for it: change lane as soon as you see it start to move, or jump it if you are lined up. Moving obstacles appear from level 12, so by the mill you will meet them often.
Rice Sack Mill →

